Shain Gerstner
Graphic & Digital Designer

Projects

Dropin Costa Rica – Probe IPA

Working with a company all the way across the world to improveusability for users.
Aswell as creating social media content for ads. This was one of my final projects from my studies as Interactive media designer

3D Work

Explore a diverse showcase of my professional and personal 3D creations, spanning from intricate product visualizations to bespoke jewelry designs. My portfolio reflects a rich array of projects that demonstrate the breadth of my skills and the varied realms of 3D artistry I have ventured into.

App Design – refine

The app aids users in transitioning from overly enthusiastic beginners to enduring, consistent behavior through scientifically backed behavior patterns. With a gradual, 66-day learning process, the app facilitates an easy start and progression towards the desired final behavior. Available in various subscription plans, REFINE offers a digital collection of these patterns.

Styleguide for Gloggner

This project was one of my initial experiences working with a client. The task involved creating a concise style guide for a small water filter company named Gloggner. Starting with an existing logo, my goal was to develop a foundational document that future designers could use as a reference and build upon.

Redesign – SFGB-B

This was an exciting project we undertook with Diego Martinez. At the beginning of his classes, he tasked us with redesigning the SFGB-B website to reflect one of the current design trends. Naturally, I opted for neo glassmorphism and incorporated a lot of grainy gradients, as these were the most popular design trends at the time.

Music Videos – Yung Glas

Some of my most experimental work has involved collaboration with a young musician from Bern. To be honest, I wasn't entirely sure what I was doing at the start and was primarily engaging in the project to gain experience. Please, take a look at our collaboration

Weisinid – Card Game

The most enjoyable project I ever undertook in school was definitely this one. In our Gamification class, we were tasked with creating our own card game. We handled everything from the design and creation of the rules to analyzing which type of player the game would appeal to the most.